среда, 24 июля 2019 г.

BuildCraft Logistic Pipes, DNS Wiki, FANDOM powered by Wikia

BuildCraft Logistic Pipes.

BuildCraft Logistic Pipes, DNS Wiki, FANDOM powered by Wikia
A lot of people have been getting confused with logistics pipes. This is not their fault as this is a confusing mod. However, once understood, it can be very powerful. The idea behind Logistics Pipes is that you can route items in a "logical" manner by using logistics pipes. A series of interconnected logistics pipes and regular pipes is called a Network. If you just put these pipes in place of regular pipes and do nothing else, they won't make any difference in the system. You have to "teach" the system what to do with the items that pass through the logistics pipes. General Networking Guide Edit. A network is a set of all interconnected Logistics Pipes and the regular pipes (or pipes from other addons such as Additional Buildcraft Pipes) that connect them together. It is possible to have one really big network, or a lot of smaller networks. When an item reaches a Logistics Pipe of any kind, the pipes communicate to decide where the item needs to go, then the pipe routes the item in the correct direction to reach that destination. The item is also boosted by the Logistics Pipe similar to a Gold Pipe's speed boost. The regular pipes serve to bridge the gap between your fairly expensive logistics pipes. You need a logistics pipe anywhere there is: An adjacent inventory of any kind (can be a chest, but also a furnace, or a machine, or anything that can have items placed into it).
BuildCraft Logistic Pipes, DNS Wiki, FANDOM powered by Wikia
The logistics pipe will decide whether to insert items into the inventory, send items onward, or even pull items out and send them off. An intersection between pipes (i.e. the pipe is connected to 3 or more adjacent pipes). The logistics pipe will decide which is the correct direction for each item that reaches it. If there is no adjacent inventory and no pipe intersection, you may use a non-logistics pipe to connect the pipes together. You will usually use: Stone Pipe (not Cobblestone Pipes, though). Gold Pipe (to accelerate items if your network bridges a long gap and you're not using Teleport Pipes). Teleport Pipe (it is recommended to set both sides Receive = True, and also recommended not to use more than two teleport pipes per frequency, or routing may be delayed as items are teleported randomly, beyond the control of the logistics manager - an excessive number of teleport pipes on one frequency may break the network). You can also use the basic logistics pipes to bridge gaps if you can afford them. Every time an item passes through a logistics pipe it will be boosted. When using only Logistics Pipes a speed of 1 block per tick is possible. If you were to use a long length of stone pipes, the items would lose a lot of speed in the same way they would if boosted by a Gold Pipe. A few notes on logistics pipes in general: All the pipes have identical routing capabilities and can perform them without configuration. Any item or itemstack reaching any type of logistics pipe will automatically be routed to where it is needed, regardless of the type of logistics pipe the item has reached. What separates the different types of pipes is in their other abilities (even the basic logistics pipe has abilities other than routing).
BuildCraft Logistic Pipes, DNS Wiki, FANDOM powered by Wikia
Some pipes will need to be configured or they will only route items. If an item reaches a logistics pipe and there is no valid destination to send it, it will be ejected into the world after a few seconds, and despawn in 5 minutes if not picked up by the player or any other object. Logistics pipes normally do not check whether or not an adjacent inventory is full. Therefore, if the inventory is full, it will remain a valid destination. Any items directed to the pipe will be ejected behind the block with the inventory, and despawn in 5 minutes if not picked up. When a logistics pipe is connected to other pipes, the stripe on the connection will turn red or green depending on whether it is a "non-routed exit" (red) or "routed exit" (green). A routed exit simply means that there's another logistics pipe beyond the exit. Therefore, exits leading into inventories or dead ends will be non-routed. When an item reaches a logistics pipe which is not the item's destination, it will be sent down the shortest path to its destination. If the pipe is the item's destination, it will be sent through any non-routed exit. If none exist, the item is ejected as a drop. The logistics network can deal with any items that enter it, regardless of their origin (whether it be a logistics pipe pulling items from an inventory within the network, a wooden pipe pulling items from an inventory outside the network, an obsidian pipe collecting items, or even a Quarry directly outputting items into pipes). To configure logistics pipes, you need a Wrench.

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