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BuildCraft Logistics Pipes - Minecraft Mods - Mapping and Modding Java Edition - Minecraft Forum - M

Minecraft Forums. [BuildCraft] Logistics Pipes.

BuildCraft Logistics Pipes - Minecraft Mods - Mapping and Modding Java Edition - Minecraft Forum - M
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The Meaning of Life, the Universe, and Everything. Location: Aachen Join Date: 8/12/2012 Posts: 57 Minecraft: theZorro266 Member Details. Logistics Pipes. Logistics Pipes is an extensive overhaul of the Buildcraft pipe system. It allows for better distribution of items via pipes, more organised stockkeeping and easier automated crafting. This Logistics Pipes is universal. That means you can use it in singleplayer and multiplayer. You need Minecraft Forge and BuildCraft to run it, but we also added features to collaborate with a few other mods. The mod is contributed under the MMPL. The Team. Main contributers davboecki, AartBluestoke, ArtForz, GUIpsp and theZorro266. Downloads. Minecraft 1.7.10. Always use logisticspipes-x.x.x.x.jar for normal use, not logisticspipes-x.x.x.x-dev.jar ! Note: Those builds are not always stable and may not work. If you are using the newest build, report bugs and try an older one instead. If you are using an older build, try a newer one instead. Issues / Bugreports / Feature requests Visit our GitHub Issue page and post an issue there. Please! Getting Started / Wiki If you want to get started with Logistics Pipes, I recommend watching one of the video series below or hang out with us on GitHub and IRC. Our (still-not-done) Wiki site is over at https://rs485.network/wiki/. Come check it out and tell us what you think. We are always searching for contributors of course. Contact If you have any questions or other things to discuss, we will gladly welcome you in our channel #RS485 on irc.esper.net! Instead just write generally in the channel and ask random people. License / Modpack permissions You are free to use this mod in your modpack. Patreon We got a donation link set up, because we want you to be able to give something back to us. If you want to know more about the project, please ask in IRC. Credits We want to thank all our contributors on GitHub! Also there are a few people that did and still do contribute something else than code. And there are nice YouTubers around who help us explaining and showing the mod to you. See some of them above with embedded videos! Do you want your name in the credits? Do something for it and do not bother to ask! Credits for the idea and basic code go to Krapht and his original Logistics Pipes. Still, this is one of the biggest thanks! Tree Puncher Join Date: 4/19/2012 Posts: 15 Member Details. Stuck at Home Location: Salzgitter Join Date: 9/21/2011 Posts: 414 Minecraft: Lordmau5 Member Details. Great mod, awesome work. Can't describe how awesome it is. Zombie Killer Join Date: 12/29/2011 Posts: 156 Minecraft: Leon1236 Member Details. Zombie Killer Join Date: 7/27/2011 Posts: 181 Minecraft: stevewitt76 Member Details. hate to be the first to post an issue but getting this when working on a server update.. java.lang.NullPointerException at net.minecraft.client.renderer.RenderBlocks.func_78613_a(RenderBlocks.java:6964) at buildcraft.transport.render.PipeItemRenderer.renderPipeItem(PipeItemRenderer.java:34) at buildcraft.transport.render.PipeItemRenderer.renderItem(PipeItemRenderer.java:91) at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:158) at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:441) at net.minecraft.client.gui.inventory.GuiContainer.drawSlotItem(GuiContainer.java:455) at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:442) at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:145) at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31) at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:664) at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1021) at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871) at net.minecraft.client.Minecraft.run(Minecraft.java:760) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 407b34d6 ---------- Zombie Killer Join Date: 7/27/2011 Posts: 181 Minecraft: stevewitt76 Member Details. Mathematical Dessert Location: Battle Resort Join Date: 4/1/2013 Posts: 1,119 Minecraft: B0bGary Member Details. The Meaning of Life, the Universe, and Everything. Location: Aachen Join Date: 8/12/2012 Posts: 57 Minecraft: theZorro266 Member Details.

BuildCraft Logistics Pipes - Minecraft Mods - Mapping and Modding Java Edition - Minecraft Forum - M
Zombie Killer Join Date: 11/6/2012 Posts: 169 Member Details. Tree Puncher Join Date: 5/13/2013 Posts: 13 Member Details. From the first moment I got my hands on LP I've been a fan. Not long ago I was looking for a new server to play on, and the first criteria I used to decide if a server was worth looking at was whether or not it had Logistics Pipes. Thanks for keeping it alive guys. Void Walker Join Date: 2/22/2012 Posts: 1,611 Minecraft: Bellaabzug22 Xbox: The Xbox Version Sucks Member Details. Tree Puncher Join Date: 5/13/2013 Posts: 13 Member Details. If you want something like AE, then why not use AE? I think AE is a good mod, but I also think it's fallen into the 'magic block' syndrome that so many mods succumb to. The last thing I want to see if LP going the same route as AE. Zombie Killer Location: Dallas, TX Join Date: 11/30/2010 Posts: 162 Minecraft: Wylker Member Details. Mark of the Beast Join Date: 7/19/2011 Posts: 698 Member Details. Zombie Killer Join Date: 11/6/2012 Posts: 169 Member Details. I couldn't agree more. I haven't been around the minecraft scene too long, mediocre player from the prealpha to release 'til now etc., but I can assuredly say, in my humble opinion, that your opinion is indeed exactly what I believe.. lol. This mod is just too good. I also agree that I would hate to see it go down the route of any magic anything. I'm not a magiccraft player, I like the machines and what-nots, so I hope that it keeps in line with what the title of it essentially is "[ BUILDCRAFT ] Logistics Pipes", nothing more. Just refinements. Then again, who am I but a player and not a modder. Thank you again. This seriously revolutioned my Minecraft experience. Tree Puncher Join Date: 5/13/2013 Posts: 13 Member Details. This mod is just too good. I also agree that I would hate to see it go down the route of any magic anything. I'm not a magiccraft player, I like the machines and what-nots, so I hope that it keeps in line with what the title of it essentially is "[ BUILDCRAFT ] Logistics Pipes", nothing more. Just refinements. Actually - when I was talking about 'magic blocks' I was talking about blocks which do something with no rational justification for them achieving that thing. A good example of this is the Forestry farms (both the old ones and the new multi block structures). You hand the farms the necessary materials (eg saplings) and they plant the saplings, cause them to grow, and chop them down all with nothing actually DOING the planting, chopping etc. There's no lasers shooting out, no arms moving around, nothing to explain how the saplings got from the inventory into the ground, or how the wood/apples/whatever got from the trees into the inventory. It all happens as if by magic. With Logistics Pipes there's none of that. If you want a chest to store certain items you have to tell the logistics network that that chest stores those items. If you want that chest to make those items available to the logistics network then you have to install the correct type of pipe or chassis pipe/module to do that. While AE isn't on the same level as Forestry for 'magic blocks' I feel it lacks the involvement at the 'nuts and bolts' level that we get from Logistics Pipes. I think that there is room for both mods. I like building robust logistics networks with LP, and if others chose a different mod, that's all good as far as I'm concerned.

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